evolutionon September 28, 2005 at 7:15 pm
I spoke earlier of the necessity to re-evaluate character designs when animating. Sometimes static designs work well enough in three or four drawings, but when it comes to the hundreds of drawings that appear in even a bit part, those drawings may not work at all. I can sympathize with Jay Ward on this one… complex shapes are simply a bitch to replicate again and again. In light of this, I present a modified Cheese. His shape is rounder and far easier to do faithfully. It’s a hard choice because, as a cartoonist, I want to retain the ability to show subtle expression. Unfortunately, my technique has usually relied on the chance line that makes a drawing come alive. The quandary: how to make the living chance line move from frame to frame. How is this possible without eating up so much costly time? Tune in tomorrow. For now, I’m hard at it.